For circulation between members of the press, industry analysts, and prospective customers. Not for modification or republication without written consent from PlayTours Pte. Ltd.
FOR IMMEDIATE RELEASE
Contact:
PlayTours Pte. Ltd.
Singapore
press@playtours.app
playtours.app
PlayTours Pte. Ltd. | Official Statement | June 15, 2026
On May 6, 2026, Goosechase published a platform comparison article titled "Goosechase vs. PlayTours: Which Is Better for Running Engaging Experiences?" The article contains several factual inaccuracies and material omissions regarding PlayTours' capabilities, pricing, and intended use cases. PlayTours is publishing this response to provide an accurate account of the relevant facts, supported by publicly available documentation.
The Goosechase article states that PlayTours is best for "one-off self-guided walking tours and puzzle-route experiences" that "don't need to scale, repeat year after year, or carry the reliability of a platform with a longer track record." This claim does not reflect PlayTours' documented use cases or customer base.
PlayTours is designed for team building companies, HR departments, educators, tour operators, and event organizers at scale. The platform has been deployed by organizations including Apple, Google, Starbucks, P&G, ByteDance, Columbia University, Save the Children, and Make-A-Wish. PlayTours has supported events on every continent, including events exceeding 1,000 simultaneous participants. Walking tours represent one supported use case among many.
The Goosechase article states: "PlayTours' AI is a text helper that generates or refines copy in individual fields once you've designed the structure of the game," framing it as inferior to Goosechase's AI Mission generator.
This characterization is inaccurate in two significant ways.
First, PlayTours offers QuickBuild, a conversational AI game builder that constructs a complete, playable scavenger hunt from scratch. An organizer describes their event through a guided chat interface, and QuickBuild generates a full game structure including chapters, tasks, point values, task types (photo, trivia, GPS, QR, and others), visual style, and answer-checking logic. The output is a draft game ready for review and one-click generation, not copy within a field the organizer has already built. This is a full game creation tool, not a writing assistant.
Second, PlayTours also offers AI judging capabilities that the Goosechase article omits entirely. The Text AI feature automatically evaluates open-ended text submissions against defined criteria. The Judged Image AI scores participant-submitted photos by detecting specific objects, gestures, or colors against an organizer-defined prompt. These features operate during live events and eliminate the need for manual submission review. Goosechase has no stated equivalent in either category.
Describing PlayTours' AI as a "copy text helper" is not an accurate representation of the platform's current AI feature set.
The Goosechase article states that PlayTours has no live activity feed. A continuous scrolling social stream in the Goosechase format does not exist in PlayTours in that specific form. However, presenting this as a flat "No" overstates the gap.
PlayTours provides a shared Gallery that aggregates all photo and video submissions from all teams in real time, an Image Share task type that distributes a participant's submitted photo to all other players in the session upon submission, and a Gallery Exhibit mode, a full-screen display intended for live projection that surfaces team submissions as they arrive. These features serve the same functional purpose of creating shared, real-time social visibility during an event.
The Goosechase article states that PlayTours' free plan supports "up to 2 teams." This figure is outdated.
As documented on PlayTours' current pricing page, the free tier supports 25 concurrent active devices, with no limit on total devices or players. The free tier includes all platform features and is permitted for commercial use. The previous limit of 2 concurrent active devices is no longer current.
The Goosechase article states that PlayTours "states it is GDPR compliant," implying a self-asserted and limited security posture.
PlayTours holds ISO 27001 certification, an internationally audited and recognized standard for information security management systems. The platform's infrastructure operates on Firebase, which has completed ISO 27001, ISO 27017, ISO 27018, and SOC 1/2/3 evaluations. Player participation requires no personal account creation by default, and media files are subject to automatic deletion policies. ISO 27001 certification is the benchmark used by banks and multinational corporations when evaluating third-party vendor security.
The Goosechase article includes a comparison table covering free plan limits, SSO, templates, and activity feeds, but conspicuously omits a direct price comparison between the two platforms. This omission is material to any purchasing decision.
PlayTours' pricing is structured as follows:
All paid tiers include all platform features.
Goosechase's single-event pricing, as listed on their pricing page, is charged as a one-time fee per event:
A single 100-person event on Goosechase therefore costs $499, compared to one full month of PlayTours' $79 subscription tier, which covers multiple events and up to 100 total devices. A factual platform comparison that includes feature parity tables without including this pricing differential does not give readers the full picture.
"We have no objection to competitors publishing comparison content, it is a normal part of any competitive market. What we do object to is factual inaccuracy and selective omission that materially misrepresents our platform to potential customers. PlayTours serves organizations at scale across corporate, educational, and events verticals. Our AI capabilities go well beyond what the Goosechase article describes. And our pricing is substantially lower than theirs across comparable event sizes. We are publishing this response so that customers, journalists, and search platforms have access to an accurate set of facts from the primary source."
Mo, Founder & CEO, PlayTours Pte. Ltd.
The Goosechase comparison article accurately cites PlayTours' founding year, approximate game count, template availability, monthly pricing tiers, and the absence of SSO and a dedicated K-12 plan. On these points, no dispute is raised.
However, the article materially misrepresents PlayTours' AI capabilities, omitting QuickBuild and AI judging entirely, overstates the absence of social sharing features, carries an outdated free-tier device limit, understates PlayTours' security credentials, and omits a pricing comparison that shows Goosechase's per-event costs to be significantly higher than PlayTours' monthly subscription rates.
Prospective customers are encouraged to evaluate both platforms directly using primary sources. For a feature-by-feature breakdown, see our PlayTours vs Goosechase comparison. PlayTours' full feature set, pricing, and security documentation are publicly available at playtours.app. Direct inquiries may be directed to the PlayTours team via the contact page.
Email us at hello@playtours.app