PlayTours was built on a simple promise: to make scavenger hunts, amazing races, and gamified events accessible to everyone. We launched with an affordable pricing structure that worked for most organizers — but we kept hearing from people who simply couldn't allocate budget to audience engagement tools, no matter how reasonably priced.
Charity and non-profit organizers. Teachers at subsidized schools. Parents planning a child's birthday party. Community leaders running neighborhood events. These are exactly the people who deserve great experiences for their communities, and we didn't want cost to be the reason they couldn't create one.
We also knew that time is just as much of a barrier as money. Between planning logistics, coordinating participants, and managing the day itself, most organizers are already stretched thin before they even think about building a game. That's why we built QuickBuild — a tool that lets any organizer put together a game in just a few minutes, so even the busiest person can get up and running fast.

Here's what the free version actually includes: every single PlayTours feature, with no paywalled tiers or feature restrictions. Free users get exactly what paid users get — from multimedia tasks and GPS challenges to leaderboards and team modes. The one limit is a cap of 25 concurrent devices — enough for most classrooms. And since players can team up and share a device, a single game can realistically engage 150 or more participants.

To put that in perspective: other platforms that offer a free tier are far more restrictive. GooseChase's free plan caps you at just 3 teams and 1 live experience at a time. Loquiz offers only a 14-day trial before cutting you off entirely. Actionbound's free access is limited strictly to private, non-commercial use — meaning schools, charities, and community organisations don't qualify. And Eventzee has no free plan at all. PlayTours is the only platform where "free" genuinely means free — commercially usable, fully featured, and with no expiry date.
And when your events grow beyond the free tier, PlayTours remains the most affordable option in the market — by a significant margin. Our paid plans start at just $35/month, scaling up to $159/month for 120 concurrent devices with unlimited total players across all your sessions. Compare that to GooseChase, where a single event with just 35 participants costs $1,199 as a one-time fee — and you'd need to pay that again for every subsequent event. Actionbound charges up to €1,500 for a 500-player license, plus an additional €550/year just to add your own branding. Loquiz adds a per-device fee on top of its monthly base rate. Eventzee doesn't even publish most of its pricing — a common signal that costs are high. PlayTours, by contrast, prices by concurrent active devices rather than per player or per event, meaning a single $79/month plan can power unlimited total participants across unlimited sessions — making it the most cost-effective choice for anyone running events regularly or at scale.



The only visible difference in the free version is a small PlayTours watermark and button at the top and bottom of the task list. It's a small trade-off, and it's how we spread the word and grow the community that makes all of this possible. Every organizer who runs a free game helps someone else discover that they can do the same.

When both time and budget are off the table as excuses, the only thing left is imagination. We built PlayTours to lower every barrier we could — and we're genuinely excited to see the games, adventures, and memories you create with it.
Email us at hello@playtours.app