Scavenger Hunt App Pricing Guide (2026) — All Use Cases

Moe

If you are comparing scavenger hunt and gamified tour apps for corporate events, tourism, or education, pricing is usually the deciding factor — but only if you are comparing the same unit of measure. This guide lays out seven platforms side by side, with tables you can scan in minutes, and links to verify live rates before you commit.

Last updated: June 2026. PlayTours figures match playtours.app/pricing. Competitor amounts in Tables 4–5 are ballpark estimates from historical public pricing pages — confirm on each vendor's site before budgeting.

What you will find in this guide

  1. How to read device-based pricing
  2. PlayTours tiers (2026)
  3. Pricing models across all seven apps
  4. Choosing the right PlayTours tier
  5. Cross-app cost tables (10 / 20 / 60 / 120 devices)
  6. Why PlayTours pricing works differently
  7. Pros and cons for each app

How to read device-based pricing

  • Device = one phone, tablet, or laptop running the game (not one human). Five people sharing one phone = one device.
  • Concurrent active devices = how many are connected at the same moment. This is what PlayTours bills on.
  • Total devices per month (PlayTours paid tiers) = how many distinct devices may play across the whole billing month, even if never at the same time.
  • Not every team needs one device per person — a team of five might run on one or two devices.

PlayTours pricing (2026)

Table 1 — PlayTours monthly tiers (2026, USD)

Concurrent active devicesPrice / monthTotal devices / monthNotes
25 (Free)$0UnlimitedFull features; commercial use OK; PlayTours watermark in player app
5$35Capped at 20No watermark
60$79Capped at 100Most popular paid tier
120$159Unlimited
150$195Unlimited
200$265Unlimited
250$330Unlimited
300$395Unlimited
300+CustomEmail hello@playtours.app

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Pricing models — all seven apps

Table 2 — How each app charges (at a glance)

AppPricing modelFree / trialCommercial on free?
PlayToursMonthly by peak concurrent devices25 active devicesYes (watermarked)
ActionboundPer-license / per-BoundPersonal tier (limited)No
ScavifyPer-event / packageTrial availableVaries
GooseChasePer-Experience or subscriptionRecreational (3 teams)Yes (limited)
LoquizMonthly + device add-ons14-day trial
ClueKeeperPer-game / licenseLimited trial
LocatifyUsage-based / subscriptionVaries

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PlayTours tier picker

Table 3 — Which PlayTours tier fits your peak concurrent devices?

Peak concurrent devicesPlayTours tierTypical use case
1–25Free ($0)Small corporate pilot, campus tour, community event
26–60$79 / monthDepartment offsite, medium tourism run
61–120$159 / monthCompany-wide hunt, large festival station
121–300$195 – $395Multi-site or very large simultaneous play
300+Custom quoteStadium-scale, multi-day programs

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Cross-app comparison tables

Tables below use the same device columns as our original 2024 research so you can compare vendors consistently. PlayTours rows reflect 2026 tiers (free up to 25 concurrent devices; paid tiers at $35 / $79 / $159 and above). Competitor cells are estimates — verify before purchase.

Table 4 — Estimated cost for one event month (10 / 20 / 60 / 120 concurrent devices)

App10 devices20 devices60 devices120 devices
PlayTours$0$0$79$159
Actionbound$76$152$456$912
Scavify$430$430$1,080$1,560
GooseChase$649$649$1,947$3,849
Loquiz$98$196$588$1,176
ClueKeeper$100$200$600$1,200
Locatify$10$21$54$97

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Table 5 — Same device caps, four separate sessions in one month

App10 devices20 devices60 devices120 devices
PlayTours$0$0$79$159
Actionbound$76$152$456$912
Scavify$1,720$1,720$4,320$6,240
GooseChase$2,596$2,596$7,788$15,576
Loquiz$392$784$1,352$4,704
ClueKeeper$400$800$2,400$4,800
Locatify$42$84$214$390

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Why PlayTours pricing behaves differently

Most apps in Tables 4–5 charge again for every new session or event. PlayTours charges a flat monthly fee for a concurrent device cap. Run one game or twenty in the same month — if only 60 devices are ever active at once, you stay on the $79 tier.

  • Free plan: 25 concurrent active devices, unlimited total devices, commercial use allowed, PlayTours watermark.
  • Paid plans: Remove the watermark; raise concurrent and monthly total caps.
  • Unlimited sessions: No per-event fee on top of the monthly tier.
  • Predictable scaling: Published USD tiers through 300 concurrent devices, then custom quotes.

That is why PlayTours appears twice at the same price in Table 4 and Table 5 — session count does not change the bill, only peak concurrent devices do.

Pros and cons by app

These notes focus on pricing, rollout friction, and fit for corporate or tourism use. Feature depth varies by product — verify on each vendor's site before you buy.

PlayTours

Pros

  • Same monthly price whether you run one session or many (pay for peak concurrent devices only).
  • Free plan covers 25 concurrent devices with full features and commercial use.
  • No participant app install — join via browser link or QR.
  • Paid tiers from $35/month; transparent ladder up to 300 concurrent devices.

Cons

  • Free plan shows a PlayTours watermark in the player app.
  • Lower brand awareness than some US-focused competitors.
  • Organisers new to game builders should budget time to learn the editor.

Actionbound

Pros

  • Wide task types: Q&A, media missions, GPS, QR, surveys.
  • Flexible task order (fixed sequence or free choice).
  • Event banner on welcome screen for branding.

Cons

  • Free Personal tier is not for commercial use.
  • Advanced styling can require Bound Styler (significant annual cost).
  • Players must install the Actionbound app.

Scavify

Pros

  • Photo stream builds social proof during the event.
  • Customizable welcome page with logo and banners.

Cons

  • Simple linear task list — less dynamic logic than some rivals.
  • No contextual clue system for stuck teams.
  • Costs rise quickly for large device counts or multiple events.

GooseChase

Pros

  • Very approachable builder and strong template library.
  • Works across team-building, education, and conferences.
  • Photo and video mission evidence built in.

Cons

  • Among the most expensive options at 60+ devices or multiple sessions.
  • Mission model can feel rigid for complex branching.
  • Limited white-label; app branding stays visible.

Loquiz

Pros

  • Advanced task types (stations, AR-style tasks, object finder).
  • Powerful logic blocks for sophisticated game design.

Cons

  • Relatively limited clue / hint tooling.
  • Requires app download; large groups can strain venue Wi‑Fi.
  • No permanent free tier — trial only.

ClueKeeper

Pros

  • Extremely flexible puzzle-hunt logic.
  • Strong options for competitive scoring and location gates.

Cons

  • Primarily text-answer tasks — less media variety.
  • Player app design feels dated versus newer tools.
  • Pricing can climb for large concurrent groups.

Locatify

Pros

  • Indoor and outdoor; GPS, beacons, and UWB triggers.
  • Used across tourism, museums, and education.

Cons

  • Task customization more limited than top-tier builders.
  • Mandatory app download for participants.
  • Pricing model less familiar than flat monthly tiers.

Table 6 — Strengths and trade-offs (summary)

AppBest forMain pricing drawbackParticipant friction
PlayToursRepeat events, commercial free tier, no app downloadWatermark on free; scales by concurrent devicesBrowser link — no install
ActionboundRich task types, EU educationCommercial requires PRO; per-Bound costsApp download required
ScavifyPhoto stream, branded welcomePer-event pricing adds upApp / web mix
GooseChasePolished UX, mission templatesHighest cost at scaleApp download
LoquizAdvanced game logicLearning curve; trial-only freeApp download
ClueKeeperCompetitive puzzle huntsDated player UIApp download
LocatifyIndoor + beacon experiencesLimited task flexibilityApp download

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Next steps

Email us at hello@playtours.app