A Detailed Explanation of How PlayTours' Pricing Work

Rosalee

PlayTours can be played on all types of devices, including smartphones, tablets, laptops, and desktop computers. However, our pricing model is unique in that we consider the total number of active devices at any one time.

A Detailed Explanation of How PlayTours' Pricing Work

Two limits to understand. PlayTours pricing is built around (1) how many devices can be active at the same time (concurrent active devices) and, on paid plans, (2) how many different devices can play across the whole billing month (total devices per month). You are not charged per player — one phone used by a team still counts as one device.

Free plan ($0): Up to 25 concurrent active devices, with unlimited total devices per month. Every feature is included, commercial use is allowed for any use case, and premium support is included. The player-facing app shows a PlayTours watermark.

Paid plans (USD/month): Each tier is defined by its concurrent active device limit. Lower tiers also cap how many different devices can play in that billing month; higher tiers allow unlimited total devices.

  • $35 — 5 concurrent active devices (capped at 20 total devices per month)
  • $79 — 60 concurrent active devices (capped at 100 total devices per month)
  • $159 — 120 concurrent active devices (unlimited total devices per month)
  • $195 — 150 concurrent active devices (unlimited total devices per month)
  • $265 — 200 concurrent active devices (unlimited total devices per month)
  • $330 — 250 concurrent active devices (unlimited total devices per month)
  • $395 — 300 concurrent active devices (unlimited total devices per month)

Paid tiers include the same features and support as the free plan, and remove the PlayTours watermark from the player experience. See the full breakdown on our pricing page.

Let's walk through a few examples. Imagine you want to run a game for 10 friends at the same time — one laptop and nine phones, so 10 concurrent devices.

Free option: All 10 can play on the free plan, because 10 is below the 25 concurrent cap. You pay nothing; players will see the PlayTours watermark in the app.

Paid example: Say you are running a branded corporate offsite and need no watermark. Ten devices playing at once is above the $35 tier (5 concurrent active), so you would choose the $79/month plan (60 concurrent active, up to 100 total devices that month). You only need one month if it is a single event — subscribe, run the event, then cancel.

Now consider 40 people, each on their own phone, all playing at the same time — 40 concurrent devices. You would need the $79/month plan (60 concurrent active). Stay within the 100 total devices per month on that tier if the same phones reconnect across multiple events in one billing period.

If those 40 people play in four sessions of 10, with breaks so only 10 devices are active at any moment, the free plan (25 concurrent) is enough. You would only move to a paid tier if you need more than 25 devices live at once, no watermark, or more than the free plan’s feature mix for your use case.

When a game already has the maximum number of concurrent devices connected, additional devices trying to join are blocked until a slot opens. If a device goes inactive, the active count drops by one after 10 minutes of inactivity.

For a tournament with 100 people on their own phones at the same time, you need the $159/month plan (120 concurrent active, unlimited total devices per month).

If you split that tournament into two waves of 50 with breaks between them, only 50 devices are active at once, so the $79/month plan is enough.

Current plan details and limits are always on playtours.app/pricing.

If you expect more than 300 concurrent active devices, drop us an email at hello@playtours.app and we will provide you custom pricing options.

Email us at hello@playtours.app